Industrial-cultural nodedesigned from the river up

Playing Civilization from turn 1 — trails are roads, clears are districts. WRC 2026 = first external tech/attention event on this save file. Long-term win condition: node that thinks like a small intelligent port. Satellite + OSM for basemap; your months of trails and clears are the real GIS.

Schematic master plan (replace with GPS)

INLAND ↑ · RIVER ↓ · Nueva Alborada · Paraná

Z1
Z2
Z3
Z4
Z5
Z6

Drop a placemark at your river viewpoint; export KML into QGIS later.

Port-node solarpunk conceptual aerial

Generated concept aerial — not survey-grade. Use with schematic + your GPS walks.

Z1 · Borde de agua / lógica puerto

P0

Access, setback, future light marine; never dump zone.

Primary organizer — all cargo dreams start here.

Z2 · Patio de materiales

P0

Recycle preprocess, lumber dry, metal quarantine.

Bonded yard of a tiny port — clean before use.

Z3 · Taller / Press

P0

Wood shop, A3 drying, tokenized assets production.

Value-add cell next to yard.

Z4 · Vivir / cultura

P0

House, trails, river view, quiet hospitality later.

Not the cargo face — protected from noise.

Z5 · Agro / regenerativo

P1

Future greenhouse / soil work.

Food security for the node, not export fantasy first.

Z6 · Reserva forestal

P0

Do not clear; ecology study; buffer.

Ports need green buffers or they become scars.